A beer shop's UX Design process

Sees the menu where you want! this app allows everyone with internet conection preview the drinks and promotions in a menu.

To the clients inside the beer house have the posibility to make orders avoiding the noises and enhance the eficiency.

My role

Project Goal

Design an app to preview online the outdoor Beer House's menu also allows the users orders to their tables.

Emphatysing

Pain points

Insegurity

Some users has seen under-age persons drinking alcoholic beverages

Comfort

The most want preview which products can ordered or there is promotions without need leaving home

Accesibility

It should solve the posible mistakes to do easier the comunication and movement

persona christine alvarez description persona eleuterio flores description

User journey

User journey table

User story

Little paper comic of the user using the app

Principal constraints

Desing strategy

User flow

Digital diagram of the user flow

I did first a set of speed digital wireframes as a speed test, to see how looks it

paper wireframes with 3 screen versions
I thinked which elements should have each sceen? to star to draw it, in that moment i was very confident with my wireframes but almost all will be modified.
paper wireframes with 3 screen versions
Here we can see diferent versions of each screen and how i complement the best parts
After i improve that few screens and add more components always with the user flow in mind
a lot of digital wireframes
This was my first digital advance, that is to say this is the first that a developer team can be a reality with a database and more, so happy to see a desing and all him potential

First prototype

digital sticky notes with negative notes

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My fisrt prototype

Test in users

Disclaimer: This project was execute inside a course of UX Desing from Google Career, I didn't tests with real people, most feedback was supossed

Planning the study

I heared the term "usability study" to get feedback profesionally and then i decided to learn about that theme and there is when i seen what is that i needed until that moment, until that part of the process

This concist of planning, conduct the study, organize deta and sintesize it, altough for time reasons i don't conducted it with real people

Getting feedback

digital sticky notes with possitive notes
After each interview i did write a few of quotes from users
digital sticky notes with negative notes
The purpose of this is get honest feedback, either good or bad

Synthetizing data

The users's opinion is important but some actions to take are more than the others, for this reason i decided to order all in this way.

Priority 0

Priority 1

Results

Research insights 2

I made a study from the first wireframes round to the second round, and another from the second round to the high fidelity prototype

  1. Users wants to interact with a configuration system
  2. App need to work correctly whatever that hand carry the device

High fidelity prototype

Improved prototype

Next steps

What i learned

At the begin i learned to put me in they with all de users, not only with the we knows use digital devices.

Learned that a good design made to size, redesigning distinct parts many times make it better and better. Design is an iterative process.